- Shell 60.9%
- GDScript 15.1%
- Python 13.7%
- Jinja 5.2%
- Makefile 5.1%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
Move the project scaffold under template/ and set _subdirectory in copier.yml, so the repo root keeps a browsable README describing the template plus copier.yml. Also add .gitkeep to assets/{audio,fonts,textures} so the LFS asset dirs the README documents actually ship. Generation output is otherwise unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| template | ||
| copier.yml | ||
| README.md | ||
Godot Template (Copier)
A Copier template for a Godot 4 project, wired
for Git LFS (with file locking), LF line endings, lowercase-extension
enforcement, GDScript linting/formatting, ruff + mypy + codespell on the tooling
and prose, GUT unit tests, and a 2D-mechanics harness on push. The project
scaffold lives in template/.
Generate a project
pipx install copier # or: pip install --user copier
copier copy gh:<owner>/godot-template my-game
Copier asks for the project name and description, then writes the project into
my-game/. Finish setup there:
cd my-game
git init -b main
./setup.sh # checks tools, enables LFS + pre-commit hooks
Update an existing project
Template improvements can be pulled into an already-generated project. From the project root:
copier update
This works because generation records your answers in .copier-answers.yml.
Layout
copier.yml the questionnaire and Copier settings
template/ the project scaffold copied on generation
Files under template/ ending in .jinja are rendered (the suffix is stripped);
everything else -- including the GitHub Actions ${{ ... }} in CI -- is copied
verbatim. See copier.yml for the questions.